The Forbidden Codex of The Pink Beyond - A Sqrl's Journal|
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Below are the 20 most recent journal entries recorded in
Gordy, The Sqrlian Being's LiveJournal:
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|Thursday, December 5th, 2013|
|Aside: Suggest characters!
So hey, let's derail for a second. Are you readerly types enjoying this playthrough of Vampire: The Masquerade: Bloodlines: Ashe Edition? I'm enjoying this. I don't really do roleplaying much in video games, and having a kind of "template" to focus my play around prevents me from wandering too far off-track and getting obsessed with, say, increasingly large explosions.
We also went out to Rifftrax tonight to see Santa Claus Conquers The Martians (I love that movie, no irony) and in a game shop nearby found a cheap used copy of Mass Effect 3, which I hadn't bought yet. (The online-stuff code doesn't work, but it's a collector's edition with the artbook and comic and metal case. So swanky.) The BF mentioned on the ride home that it's going to be interesting seeing me someday play the Mass Effect series as... who? Ashelia B'nargin Shepard?
And y'know. I don't know.
When I was coming up with the suggestions for characters for this playthrough, I went for three "types" (Destructive, Inquistive, Somewhere Between) and mapped characters from games I'd played recently to them for familiarity. But... it really seems to work! Ashe is a great "template" because her motivations and drives ... er, in my twisted uncanonical view ... map well onto game goals.
I've been wondering, therefore: What established characters that I might know -- or character concepts, or ideas, or whatever -- would you like to see pop up if I draw, say... Neverwinter Nights, or Dragon Age, or some other "create-a-character" style game? Who would you want me to be, tomorrow? (Not literally tomorrow. Someday.)
(Aside: If your suggestion is "It's your blog! Do what you want!", please understand that what I want is a helpful audience participation hinge, and what I want is creative ideas that I would not come up with on my own, and that telling me I should just "do whatever I want" is not actually helpful in any way when I'm attempting to spark discussion.)This entry was originally posted at http://xyzzysqrl.dreamwidth.org/371019.html. Please comment there using OpenID.
|Wednesday, December 4th, 2013|
|Tuesday, December 3rd, 2013|
|Monday, December 2nd, 2013|
|Sunday, December 1st, 2013|
|Vampire: Bloodlines part 4: Big Wins, Acceptable Losses
Last time, Ashe explored a haunted mansion.
Or rather, I did.
Here's the thing about Ocean House, or ... really any haunted level in an RPG: It doesn't work in-character. The ghosts may be scary to the character, but it doesn't matter, because they're TARGETING the player with those scares. If you're scared and your character isn't, it creates a disconnected gap in immersion. If you're NOT scared and your character IS... same thing. I didn't feel like I was playing a character as I went through Ocean House. I felt like I personally was (in a gaming sense) being run through a creepy gauntlet. There wasn't a lot of room for character-based interaction with the murderous poltergeist that throws knick-knacks at you, y'know?
Not that this matters or means anything, because it's an awesome level, but it got me thinking about the layers of character/player seperation and mimesis
required to build a successful fictional world, even for a PC game. There's room for a deeper article or examination there that I don't feel qualified to write.
Anyway let's get back to the Asylum.( Shall we?Collapse )This entry was originally posted at http://xyzzysqrl.dreamwidth.org/369857.html. Please comment there using OpenID.
|Saturday, November 30th, 2013|
|Friday, November 29th, 2013|
|Thursday, November 28th, 2013|
|Vampire: Bloodlines part 1: Ashe to Ashe.
So the people (...that's you all) have spoken and by what I count via IMs, emails, and here there was a 7/5/0 split. The results are: Adam "Authoritarian Dance Machine" Jensen scores a flat zero, Nancy Drew style earned five votes, and Ashe style earns a full seven points. Truly she is the ruler you voted for.
Let's lay out some of the character concept here: I am not going to be writing like straight-up Final Fantasy/Vampire Crossover Fanfic here because I am not a goddamn crazy person. (Okay. I am. But I am not that KIND of goddamn crazy person.) What I am doing is using Ashe's basic drives and goals as a roleplay template. ( What does that mean? Let's get into that.Collapse )This entry was originally posted at http://xyzzysqrl.dreamwidth.org/368920.html. Please comment there using OpenID.
|Tuesday, November 26th, 2013|
So, a few days after the launch of the all-new Xbox One, I have finished one of the launch titles for the Xbox 360. Kameo was largely about wandering around very pretty landscapes... I miss when this stuff was next-gen, y'know? Bloom, light motes, radiance coming out of everywhere...
I left Kameo parked by a window for a little while to eat and came back and it looked like GOD WAS DESCENDING directly behind her, what with the beams of light and glow EVERYWHERE. Just ridiculous levels of visual effects. Armies of dragons flying through the sky, except really it's armies of dragon because it's just the same dragon cut/pasted out to infinity.
I have genuine nostalgia for this. I may need professional help. ( Ending spoilers and the next draw beneath.Collapse )
See you next time.This entry was originally posted at http://xyzzysqrl.dreamwidth.org/368402.html. Please comment there using OpenID.
|Monday, November 25th, 2013|
|Saturday, November 23rd, 2013|
so I tried for a good long time to come up with something to say about Jet Set Radio Future that wasn't just "I ignored this game because it wasn't the Dreamcast original, I'm stupid, this game is amazing, I was so stupid, the soundtrack is amazing, aaaaaaa" but I can't.
Like, this game doesn't make the original obsolete. They share a similar language, in that you skate and tag and stuff, but Jet Set Radio (the original) was all about points and time-attacking and scoring points as fast as possible. That's why tagging was a QTE, so you could master that and get more points.
JSRF doesn't give no fucks about points. Okay a little fuck. A fucklette. The points are important for optional street challenges. But MOSTLY JSRF is about getting places, about motion and movement, about speed and jumping and wallriding as HARD AS YOU CAN to get where you're going. It's about flow instead of the technicals.
They are both great games. If you asked me which one was better, I would make a noise like "nyeehhhh" and probably hit you for asking. So don't do that.
Anyway I thought I'd have more to say but mostly I just had a really great time. What's next on the list?( Draw!Collapse )
See you next time.This entry was originally posted at http://xyzzysqrl.dreamwidth.org/367400.html. Please comment there using OpenID.
|Friday, November 22nd, 2013|
|JSRF Part 2 (FINALE): Spark Soles - Prepare To Grind
Jet Set Radio Future, ladies and gentlemen:
I happen to notice that you can wall-ride on the sewer walls. Interesting, but you can only make contact and wall-ride once per "session", you can't land on a wall, ride, jump once and ride the same wall. So it's neat but limited.
Then I find the tower. A large square room made up entirely of those grindable walls, stretching straight up. I consider. Y'know, to pad my score, I bet I could railgrind into this room, ride a couple of these walls around in a square and railgrind back out. That'd be cool. So I try this. And notice something: I'm coming OUT of the room at a higher level than when I went in. By jumping and riding those walls around I am GAINING height on average. This is of course impossible because physics but fuck physics, I'm intrigued.( What do I do with this knowledge?Collapse )
There's more post-game... but for right now, that's enough. Concluding writeup later.This entry was originally posted at http://xyzzysqrl.dreamwidth.org/367112.html. Please comment there using OpenID.
|Thursday, November 21st, 2013|
|JSRF Part 1 - Float Like A Bulldozer (Tryin' To Catch A Butterfly)
There was a time back when the Dreamcast was king, where I was really really good at Jet Set Radio. All wallriding every available surface, winning races, tagging all of Shibuya and beyond. I loved that game to bits, so Jet Set Radio Future was a system-seller for me. 'Major reason to buy an Xbox' style system seller.
I've never played more than about an hour of it. Why not? Three reasons.
A: All my skills were useless. Wallrides? Specific walls only. Tricks? Key to score. Tagging? No more minigame, which I loved. Jumping? Slows you down, doesn't speed you up. Grinding? Much faster and wilder. Everything I knew how to do felt useless.
B: My favorite character? Cube. Major part of the JSR plot. Here? Hidden character only unlockable towards the very end of the game.
C: I had other stuff to play. Otogi, Panzer Dragoon Orta, Breakdown, Shenmue 2, Dead or Alive 3... Stuff I -was- pretty sharp at. Stuff I didn't have to spend hours relearning.
So, I was a fool and I stuck JSRF back on the shelf and listened to the soundtrack off Youtube. Hell, I am listening to the soundtrack on Youtube right NOW. That soundtrack is BAD ASS. But how's the game? ( Well...Collapse )
It is at this point I get stuck in the enormous mazelike sewers, though. I need to spray a number of switches, and that number is two more than I can find. The in-game map is no help. I'll need to work something out later.This entry was originally posted at http://xyzzysqrl.dreamwidth.org/367063.html. Please comment there using OpenID.
|Wednesday, November 20th, 2013|
|Sonic Adventure 2 - FINALE
One episode remains: Episode Final. Let's get this wrapped up tonight, huh? This one's gonna be kinda cutscene-heavy. As a note, the writing/translation is a little awkward in this episode (and the whole game) so what I'm writing here is my interpretation of events depicted. I'm including links to the scenes so you can form your own opinion, if you care to.( Here goes.Collapse )
See you next time!This entry was originally posted at http://xyzzysqrl.dreamwidth.org/366599.html. Please comment there using OpenID.
|Tuesday, November 19th, 2013|
|Monday, November 18th, 2013|
|Sonic Adventure 2 - DARK SIDE PART A
So while I was talking with a friend about Sonic Adventure 2 the other day, they were all like "Oh, man, that's right. All the PLOT is in the villain side of the game."
"Is that why the hero side makes no sense?" I asked, somewhat hopefully.
"Well no, the villain side doesn't make any sense either. And put together they actually make negative sense." they admitted. "But the STORYLINE is in the dark half, the heroes just react to stuff."
So I'd like you all to join me for another trip into "oh god what is happening" land. Sonic Adventure 2 Dark Side, go!( We're off!Collapse )
How will this "Exciting" "plan" unfold? Tune in "next time", 'cause I've had all I can take for now.This entry was originally posted at http://xyzzysqrl.dreamwidth.org/366163.html. Please comment there using OpenID.