December 29th, 2016
|11:43 am - Recordkeeping: Final Fantasy Fables: Chocobo's Dungeon COMPLETE|
You know, at one point I thought I was gonna blog this and I'm glad I didn't. It is at once too narratively WEIRD and too mechanically straightforward to make for good posting-while-playing material. A playblog would've been plot-heavy with intrusive gameplay elements, and that is NOT how I thought of this game at all.
Narrative: Chocobo and his mentor Cid journey to a spiral tower in the desert to look for a stone that can make airships fly, because we haven't referenced Final Fantasy 1 enough this decade. Inside they find that it is a MYSTERIOUS DUNGEON.
(It will honestly never ever get old for me, watching people walk into a place they've never been before and declare at the top of their lungs that THIS is one of those ever-changing, room-shifting mystery dungeons. Dude you don't even go here. You've never been here.)
Anyway, they and a rival treasure hunting team touch a magic artifact and by Gygaxian logic get dumped into a strange town called Lostime, where the people forget things whenever the bell at the center of town tolls. Happily, an egg falls from the sky and a magical baby comes out. This baby helps Chocobo enter the foggy minds of the townspeople and crawl through the labyrinths of their memories, fighting esurient monsters and collecting treasure.
Also Mog is there, but he's wearing a mask and calling himself Dungeon Hero X.
Also every time you beat a major plot dungeon, the baby goes into a cocoon and comes out older.
Also THIS GAME IS WEIRD Y'ALL but so great.
I swear I'm not making any of this up.
Mechanics: This is a mystery dungeon, but it's not one huge dungeon or a series of really big dungeons. The deepest it gets in story mode is the 50-floor that's the endgame. It's a very gentle mystery dungeon, as you get to keep whatever you have equipped and only lose loose inventory, but that still bit me once as I ran a "No Items" dungeon, went and got my stuff out of storage afterward, forgot to put it on, and promptly died and lost it all.
Recovering from that was easy too though. This was a very gentle game and I'm a little... I'm both sad and happy that it focused more on plot and characters than RAW HARDCORE NETHACK WITH A GIANT BIRD ADVENTURES. It's probably more accessable and fun for people!
That said, there IS a big 100-floor postgame romp of a dungeon I'm looking forward to tackling ... but not right now. Right now I wanna play something else. I look forward to delving back in later though~
|Date:||December 29th, 2016 11:01 pm (UTC)|| |
I thought I might get this one for Christmas this year but my roomie got me the other one of the two games I asked for. Well, eventually!